11/16/2023 0 Comments Outlast trials orphanageThe first room in the center will be the cinema room. At the reception, the area to your left will be unlocked for the next mission. It may seem complicated at first, but you just need to use the projector to take the film from the screening room to any classroom. Once you've found the remaining two frequencies and tuned in, head downstairs to the front desk and press the button to start the next mission. CAUTION : Cannot control mannequins other than to wait for them to return to the track. When they ride into a room, a metal door opens for them. There will be nun models riding on the track. The frequency boxes will be inside whichever dorm the map says. When you exit the Radio Room, the Boy's and Girl's dorm will be on the right side. The first part of this quest will only take place upstairs. Once things heat up, gather any posters or items you might need. The outside of the orphanage and when you enter it should be safe until you get to the broadcast room, of course you are not playing the exam version of this experiment. Reach The Radio RoomĪfter entering the orphanage, the radio room is up the stairs to your left. Below are detailed guides on how to complete each objective and MK challenge in this playthrough. Every game mechanic and strategy you've learned from previous experiments is now more important than ever as they're all integrated into Program 3 Orphanage. You'll meet all the familiar faces of the creepy folks from Fun Park in an all-new map. By now, you should have Rigs and Amps to help you survive better, but even those won't help you with some of the more challenging quests in Program 3. You dance tango with Gooseberry Mama one last time as you try to babysit all the mannequin kids. The Orphanage is the last mission in The Outlast Trials, before you take over Program X.
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